Alice Margatroid
Type:
HP: 90
Attack: 90
Defense: 95
Special Attack: 110
Special Defense: 95
Speed: 80
Abilites: Iron Barbs / Telepathy
These stats show Alice as more of a bulky special attacker, being able to take a hit moderately well from either side of the spectrum and deal a decent amount of damage back. The prime ability here is Iron Barbs. With this, most physical attackers will be wary of trying to hit Alice.
"Alice is a Sadist"
Alice Margatroid (F) @ Leftovers/Life Orb
Trait: Iron Barbs
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Ice Beam
- Lemmings Parade / Psyshock
- Shadow Ball / Focus Blast
This set is used to enhance Alice's offensive potential whilst also allowing her to be able to take hits. The standard is to switch in on something and tank the hit, set up a Nasty Plot and then hit hard using the moves at your disposal. Lemmings Parade is used to break the subs of the opponent, destroying their attempt to set up on you, whilst Psyshock allows Alice to hit Specially defensive oriented Fundexmons hard such as Eirin, Yuyuko and Olngact. Shadow Ball is used to hit other Alice, Komachi and Psychic Types for Super Effective Damage, whilst Focus Blast is used to deal with any Steel/Dark types that would otherwise cause Alice some trouble. Leftovers are used to increase Alice's longevity and Life Orb allows you to hit harder.
"Alice is a Masochist"
Alice Margatroid (F) @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 160 Def / 32 SAtk / 64 SDef
Bold Nature (+Def, -Atk)
- Reflect
- Ice Beam
- Lemmings Parade / Psyshock
- Taunt
This set is all about recoil damage. Physical attackers, especially those with Recoil Moves/Life Orb, will want to stay clear of Alice, or they shall knock themselves out trying. Reflect allows Alice to take more physical attacks, and so dealing more damage via Rocky Helmet and Iron Barbs. Ice Beam and Lemmings Parade/Psyshock are standard attacks to get rid of Special Attackers such as the Aki Sisters, Yuyuko etc. Taunt is used to stop the opponent from setting up and force Physical attackers to hit Alice.
"The Locked Grimoire"
Alice Margatroid (F) @ Choice Specs
Trait: Iron Barbs
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature (+Spd, -Atk) / Modest Nature (+SAtk, -Atk)
- Focus Blast / Hidden Power [Fire]
- Ice Beam
- Lemmings Parade / Psyshock
- Shadow Ball
This set uses Alice's greatest stat, Special Attack, to deal a lot of damage. Ice Beam and Lemmings Parade are as usual, whilst Psyshock helps with interfering special walls. Focus Blast and Shadow Ball are used to deal with anything that would cause Alice trouble, or attempt to wall Alice. Hidden Power [Fire] is used to deal with Hibachi whilst still being able to hit Steel types. Use Timid Nature if you want to outspeed stuff, use Modest Nature if you want to deal more damage. Olngcat has the right typing and stats to survive a lot of hits from Alice, just having to avoid the occasional Psyshock.
"The Opened Grimoire"
Alice Margatroid (F) @ Choice Scarf
Trait: Iron Barbs
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature (+Spd, -Atk) / Modest Nature (+SAtk, -Atk)
- Focus Blast / Hidden Power [Fire]
- Ice Beam
- Lemmings Parade / Psyshock
- Shadow Ball
It's basically the same as the above, except with a Choice Scarf, which allows Alice to outspeed a lot of threats that would usually love to stay in and KO her, and deal heavy damage and/or KO them back.
Checks and Counters
Because of Alice's typing, she has a few checks and counters. Hibachi counters most of Alice's sets quite well, resisting Shadow Ball and taking neutral damage from Focus Blast. and can use STAB X-Scissor to deal hefty amounts of damage, but has to watch out for Hidden Power [Fire]. tentaquil can come in and set up, but has to watch out for Shadow Ball. Swadner resists everything except Shadow Ball, and will be unlikely to be attacking her in the case of "Alice is a Masochist", and Hidden Power [Fire] will not do much considering his defenses. Fast Bug-Types, such as Wriggle, can come in and hit hard. Sakuya can check Alice with Killer Doll and Bullet Punch, but is wary of incoming Focus Blasts and Hidden Power [Fire]s.
Type:
HP: 90
Attack: 90
Defense: 95
Special Attack: 110
Special Defense: 95
Speed: 80
Abilites: Iron Barbs / Telepathy
These stats show Alice as more of a bulky special attacker, being able to take a hit moderately well from either side of the spectrum and deal a decent amount of damage back. The prime ability here is Iron Barbs. With this, most physical attackers will be wary of trying to hit Alice.
"Alice is a Sadist"
Alice Margatroid (F) @ Leftovers/Life Orb
Trait: Iron Barbs
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Ice Beam
- Lemmings Parade / Psyshock
- Shadow Ball / Focus Blast
This set is used to enhance Alice's offensive potential whilst also allowing her to be able to take hits. The standard is to switch in on something and tank the hit, set up a Nasty Plot and then hit hard using the moves at your disposal. Lemmings Parade is used to break the subs of the opponent, destroying their attempt to set up on you, whilst Psyshock allows Alice to hit Specially defensive oriented Fundexmons hard such as Eirin, Yuyuko and Olngact. Shadow Ball is used to hit other Alice, Komachi and Psychic Types for Super Effective Damage, whilst Focus Blast is used to deal with any Steel/Dark types that would otherwise cause Alice some trouble. Leftovers are used to increase Alice's longevity and Life Orb allows you to hit harder.
"Alice is a Masochist"
Alice Margatroid (F) @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 160 Def / 32 SAtk / 64 SDef
Bold Nature (+Def, -Atk)
- Reflect
- Ice Beam
- Lemmings Parade / Psyshock
- Taunt
This set is all about recoil damage. Physical attackers, especially those with Recoil Moves/Life Orb, will want to stay clear of Alice, or they shall knock themselves out trying. Reflect allows Alice to take more physical attacks, and so dealing more damage via Rocky Helmet and Iron Barbs. Ice Beam and Lemmings Parade/Psyshock are standard attacks to get rid of Special Attackers such as the Aki Sisters, Yuyuko etc. Taunt is used to stop the opponent from setting up and force Physical attackers to hit Alice.
"The Locked Grimoire"
Alice Margatroid (F) @ Choice Specs
Trait: Iron Barbs
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature (+Spd, -Atk) / Modest Nature (+SAtk, -Atk)
- Focus Blast / Hidden Power [Fire]
- Ice Beam
- Lemmings Parade / Psyshock
- Shadow Ball
This set uses Alice's greatest stat, Special Attack, to deal a lot of damage. Ice Beam and Lemmings Parade are as usual, whilst Psyshock helps with interfering special walls. Focus Blast and Shadow Ball are used to deal with anything that would cause Alice trouble, or attempt to wall Alice. Hidden Power [Fire] is used to deal with Hibachi whilst still being able to hit Steel types. Use Timid Nature if you want to outspeed stuff, use Modest Nature if you want to deal more damage. Olngcat has the right typing and stats to survive a lot of hits from Alice, just having to avoid the occasional Psyshock.
"The Opened Grimoire"
Alice Margatroid (F) @ Choice Scarf
Trait: Iron Barbs
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature (+Spd, -Atk) / Modest Nature (+SAtk, -Atk)
- Focus Blast / Hidden Power [Fire]
- Ice Beam
- Lemmings Parade / Psyshock
- Shadow Ball
It's basically the same as the above, except with a Choice Scarf, which allows Alice to outspeed a lot of threats that would usually love to stay in and KO her, and deal heavy damage and/or KO them back.
Checks and Counters
Because of Alice's typing, she has a few checks and counters. Hibachi counters most of Alice's sets quite well, resisting Shadow Ball and taking neutral damage from Focus Blast. and can use STAB X-Scissor to deal hefty amounts of damage, but has to watch out for Hidden Power [Fire]. tentaquil can come in and set up, but has to watch out for Shadow Ball. Swadner resists everything except Shadow Ball, and will be unlikely to be attacking her in the case of "Alice is a Masochist", and Hidden Power [Fire] will not do much considering his defenses. Fast Bug-Types, such as Wriggle, can come in and hit hard. Sakuya can check Alice with Killer Doll and Bullet Punch, but is wary of incoming Focus Blasts and Hidden Power [Fire]s.