Analysis: Zeeky H. Bomb

    Nitori Kawashiro

    Title Text : Aquatic Engineer
    Posts : 51
    Join date : 2012-10-21
    Location : Genbu Ravine

    Analysis: Zeeky H. Bomb

    Post  Nitori Kawashiro on Tue Oct 23, 2012 1:58 pm

    Zeeky H. Bomb

    HP: 70
    Attack: 254
    Defense: 60
    Special Attack: 50
    Special Defense: 60
    Speed: 55
    Ability: Huge Power
    Tier: Fundex explod Fundex UU

    The weird, googly-eyed nuclear bomb is back from destroying Earth to fight in Fundex. His stats, ability, and only move obviously mean that he's going to kill something if he can pull off an explod. That is all. He also has the second-highest Attack in Fundex, beaten only by Chuck Norris Himself.

    "Zeeky Boogy Doog!" (One Gear, One Speed, One Set)
    Zeeky H.Bomb (M) @ Choice Scarf / Choice Band / Focus Sash / Air Balloon
    Trait: Huge Power
    EVs: 252 Atk / 252 Spd / 4 Def
    Jolly Nature (+Spd, -SAtk) / Adamant Nature (+Atk, -SAtk)
    - explod

    Switch in, use explod, nab a kill. That's simple enough. Choice Scarf is the optimal item to circumvent Zeeky's poor speed, while Choice Band can be used to nearly ensure a kill against anything not named Chuck Norris. Focus Sash can be used to switch in on a particularly hard-hitting but slow sweeper to nab the kill, while Air Balloon ensures a safe switch-in against Earthquakes, Earth Powers, and Tenshi's Hisou Sword.

    Checks and Counters

    While it may be difficult to counter something that hits everything for apocalyptic damage, it kills itself upon attacking. Chuck Norrises, Weegees, and some Swadners can easily switch in and take an explod, with Chuck Norris being able to survive Adamant Banded Zeekies, assuming -2 Attack and Lucky Chant. Focus Sash users, Substitutes, Sturdy-havers, and users of Protect or Detect can take the hit from Zeeky and force it to kill itself.

    Last edited by Nitori Kawashiro on Thu Nov 15, 2012 3:08 pm; edited 4 times in total
    Maribel Hearn
    The Owner
    The Owner

    Title Text : Border Disruption!
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    Re: Analysis: Zeeky H. Bomb

    Post  Maribel Hearn on Wed Oct 24, 2012 1:25 am

    I tried out a 252 HP / 252 Def Impish Chuck Norris against a 252 Atk banded Adamant Zeeky to see if he would survive. I gave him Lucky Chant to block the critical hit, and FeatherDance to halve Zeeky's attack, or rather get rid of Huge Power. The following happened:

    Start of turn 1
    [FC]Maribel Hearn called Leon Powalski back!
    [FC]Maribel Hearn sent out Zeeky H.Bomb!

    Chuck Norris used Lucky Chant!
    Derp's team is protected from critical hits!

    Start of turn 2
    Chuck Norris used FeatherDance!
    The foe's Zeeky H.Bomb's Attack sharply fell!

    The foe's Zeeky H.Bomb used explod!
    The foe's Zeeky H.Bomb fainted!
    Chuck Norris lost 321 HP! (44% of its health)

    >No critical hit
    >Huge Power nullified
    >Still does 44% to a 252 HP / 252 Def Impish Chuck Norris, with his 255 base stats in those


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