Chuck Norris
Type:
HP: 255
Atk: 255
Def: 255
SAtk: 255
SDef: 255
Spd: 255
Ability: Pure Power / Sturdy
Tier: Chuck Norris
As you can see from his stats, Chuck Norris doesn't have an own tier for no reason. It can be used with Ubers and *** WINNER *** in his tier for the reason of those stats together with all moves (besides Fundex sigs). Because of getting all moves and having 255 in every stat, Chuck Norris can run any possible set with any possible job he wants. With his defenses and Drain Punch's healing, Chuck doesn't even have to wall. There's two sets that stand out of the infinite list of possibilities, two sweeping sets, and they're described below.
"Beard of Steel"
Chuck Norris (M) @ Leftovers
Ability: Pure Power
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Belly Drum
- Taunt
- Drain Punch
- Crunch
Because of Chuck's astronomical stats, Belly Drum's HP cut doesn't even matter. Taunt the foe if needed, Belly Drum, OHKO the foe's team, and you're done. The only you can't set up on is Yukari and 2012 because of Train Wreck and Acrobatics respectively. Also, Chuck Norris doesn't even need Attack EVs to OHKO everything, so the EVs are put into HP.
"Round House Sweep"
Chuck Norris (M) @ Life Orb
Trait: Pure Power
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Drain Punch
- Crunch
- Sacred Fire
- U-turn
A plain sweeping set with which Chuck Norris doesn't have to boost first. Drain Punch is your STAB, Crunch is for Giygas and Fighting resists, Sacred Fire for more damage on Swad, and U-turn for switching and Maribel-B.
Other Options
Any move that is good besides Fundex sigs! Of these, Round House Kick is the most notable. It's very powerful, it's ???-typed and has maximum priority, but the fact it only has 1 PP doesn't make it that useful.
Checks and Counters
Type:
HP: 255
Atk: 255
Def: 255
SAtk: 255
SDef: 255
Spd: 255
Ability: Pure Power / Sturdy
Tier: Chuck Norris
As you can see from his stats, Chuck Norris doesn't have an own tier for no reason. It can be used with Ubers and *** WINNER *** in his tier for the reason of those stats together with all moves (besides Fundex sigs). Because of getting all moves and having 255 in every stat, Chuck Norris can run any possible set with any possible job he wants. With his defenses and Drain Punch's healing, Chuck doesn't even have to wall. There's two sets that stand out of the infinite list of possibilities, two sweeping sets, and they're described below.
"Beard of Steel"
Chuck Norris (M) @ Leftovers
Ability: Pure Power
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Belly Drum
- Taunt
- Drain Punch
- Crunch
Because of Chuck's astronomical stats, Belly Drum's HP cut doesn't even matter. Taunt the foe if needed, Belly Drum, OHKO the foe's team, and you're done. The only you can't set up on is Yukari and 2012 because of Train Wreck and Acrobatics respectively. Also, Chuck Norris doesn't even need Attack EVs to OHKO everything, so the EVs are put into HP.
"Round House Sweep"
Chuck Norris (M) @ Life Orb
Trait: Pure Power
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Drain Punch
- Crunch
- Sacred Fire
- U-turn
A plain sweeping set with which Chuck Norris doesn't have to boost first. Drain Punch is your STAB, Crunch is for Giygas and Fighting resists, Sacred Fire for more damage on Swad, and U-turn for switching and Maribel-B.
Other Options
Any move that is good besides Fundex sigs! Of these, Round House Kick is the most notable. It's very powerful, it's ???-typed and has maximum priority, but the fact it only has 1 PP doesn't make it that useful.
Checks and Counters