Analysis: Bowser

    Maribel Hearn
    Maribel Hearn
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    Join date : 2011-07-16
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    Analysis: Bowser Empty Analysis: Bowser

    Post  Maribel Hearn on Wed Feb 06, 2013 11:05 am

    Analysis: Bowser 4235768227

    Type: Analysis: Bowser 3448522082 Analysis: Bowser 879154721
    HP: 100
    Atk: 140
    Def: 150
    SAtk: 80
    SDef: 65
    Spd: 65
    Ability: Shell Armor / Sturdy
    Tier: Fundex OU

    Bowser possesses awesome Physical stats, them being 140 and 150, together with a good movepool to use the stats with. Dragon Dance makes his low Speed ignorable. However, Bowser still has low Special Defense. After a Dragon Dance boost, one can get around this, though. Especially when Bowser OHKOs most special attackers. His Outrages and Flare Blitzes have been proven tough to wall.

    "Great Demon King Koopa"
    Bowser (M) @ Leftovers / Life Orb
    Ability: Sturdy
    EVs: 252 Atk / 4 SDef / 252 Spd
    Adamant Nature (+Atk, -SAtk) / Jolly Nature (+Spd, -SAtk)
    - Dragon Dance
    - Outrage / Dragon Claw
    - Flare Blitz / Fire Punch
    - Earthquake / Wild Charge / ThunderPunch

    The default set for Bowser. Dragon Dance, even though his Speed seems very low, makes it a dangerous sweeper that has meant the end of many teams, especially when aided by Satan's Drought. Dragon Claw is always an option over the powerful Outrage, because Outrage locks you and confuses Bowser after two or three consecutive uses. Fire Punch avoids the recoil damage of the otherwise better Flare Blitz. The last move choice is pretty much individual preference for each team: it depends on what you have to counter.

    "Capturing Peach"
    Bowser (M) @ Leftovers
    Ability: Shell Armor
    EVs: 252 HP / 252 SDef / 4 Spd
    Careful Nature (+SDef, -SAtk) / Adamant Nature (+Atk, -SAtk)
    - Bulk Up
    - Dragon Claw
    - Fire Punch
    - Whirling Fortress / Earthquake / ThunderPunch

    Instead of getting faster and sweeping, this Bowser set aims for tanking, while also being a utility (Whirling Fortress works like Rapid Spin). Bulk Up makes it deal more damage and take less damage, while the maximized Special Defense using EVs make sure he can take the most Special hits possible.

    Other Options
    Close Combat, Payback, Stone Edge, Head Smash, Rock Polish, Swords Dance, Will-o-Wisp

    Close Combat, Payback, Stone Edge and Head Smash are some other Physical moves Bowser gets and they're not bad.

    Rock Polish and Swords Dance are boosting moves besides Dragon Dance that make Bowser a powerful sweeper.

    Will-o-Wisp turns Bowser into an even more wally Physical wall.

    Checks and Counters
    Yuugi and Giant Enemy Crab are the safest to switch into Bowser, as they aren't weak to his moves, have strong Physical defense and have STAB Earthquakes (or Massive Damage in GEC's case) to hurt Bowser with. Lolwut Pear can wall Bowser's Fire moves thanks to Thick Fat, but is weak to Earthquake, which it uses on Bowser itself too. Maribel, Dr. Octogonapus and Marisa are faster than Bowser even with a DD boost (unless he uses Jolly) and can hit Bowser very hard on his weak spot: his low Special Defense. Don't switch those into Bowser unless it's after a team member got KO'd, though.

    The Berserker modo. Better not mess with me or it's over!

    Analysis: Bowser Maribel-B

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